![]() Most arise from Lowerrank, Partners, which should simply be Lowerrank. ![]() No problems noted, though there have been reports of what appear to be mod-clash related problems with other pack-animal mods. Numerous warnings reported when verifying in CS that don't have an apparent effect. Minor warnings reported when verifying in CS. So far, it's unconfirmed whether Lilarcor's level-up scripts work properly (should replace the sword item with a better sword later when conditions are met). However, the Summon Lilarcor's Spirit spell seems to do nothing it should summon a special NPC companion. Numerous "invalid model" errors for body parts, but no problems apparent in-game.Īll the audio cues and basic equipment parts of the mod seem to work fine. Even with the patch, only playable since 0.39.0 version of OpenMW, but works fine with that version or later and the patch. Unplayable without script patch in forum thread. Script errors - one typo plus wrong syntax for some AITravel function calls. I have a feeling that you and I are going to become very close. Numerous errors when verifying in CS - such as empty spell names - but none have any apparent effect. Update: A new version 1.21 (2018/09) was released this has not been tested in OpenMW. It has the same fall-through-the-ground problem as Pegas Horse Ranch, plus other issues, like corruption of the dialogue menus of nearby NPCs. Typo in line 14 of script KOCompanionCombat stops it compiling. Kittens are fine, but cat models lack bounding box and fall through the floor. Spurious comma at end of line 4 in script companionHildaSlaveCount will cause it to error. No errors or warnings on verification in CS - appears to work as intended.Įrrors and warnings when verifying in the CS, but these should not affect game play. Script name problems – as with Laura, Witchgirl, etc. Hurd, the male version from the same location, would be similar.īlades Quest: Prophecy of the Lost Heir E Numerous minor errors and warnings in CS verification, but should work as intended.Ĭombat problem - see. The mod hasn't been tested yet maybe someone plans to do so later. Moreover, some third-party features may have already been implemented in OpenMW - but don't hope for that! To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. It may take the tester(s) a while to complete their task.ĭue to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. (Mainly for large mods.) The mod is in active testing. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet. These issues should get fixed in the future - see the description text for bug references or workarounds. There are major problems with this mod which have a noticeable impact on gameplay. See the description text for bug references or workarounds. There are (minor) issues though, but nothing with serious impact on gameplay. The mod works as in vanilla Morrowind there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality. For more information about mods, see mod status.įor companion-specific tips (including keeping them alive, nerfing their combat, working around their glitches, etc.), see also here. This is a list of companion (follower) mods, including pack animals and mounts, for The Elder Scrolls III: Morrowind that have been tested with OpenMW.įor instructions on how to install mods, see mod installation.
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